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Japón tiene una amplia variedad de juegos bloqueados por regiones que han cruzado la línea, pero muchos de estos títulos nunca llegaron a Occidente. Un obstáculo importante fue la traducción y sus desafíos inherentes. El kanji japonés se escribe verticalmente y ocupa mucho menos espacio que el inglés, que es horizontal y utiliza más caracteres. Otros problemas, como los presupuestos limitados y la coordinación de la localización sin Internet, hicieron que trasladar juegos al extranjero fuera una tarea monumental. El gusto regional también influyó; Muchos juegos japoneses eran poco convencionales y experimentales, y se suponía que el público occidental no conectaría con ellos.
Estas razones ayudan a explicar por qué Occidente se perdió estos juegos, pero todavía hay una sensación de pérdida al reflexionar sobre el diverso catálogo de títulos que quedaron atrás, especialmente en PlayStation. Desde entonces, la era digital ha derribado muchas de estas barreras y los editores han comenzado a publicar algunos títulos más antiguos en inglés por primera vez. Sin embargo, aún queda un tesoro escondido de juegos de PlayStation sin traducir, y aunque los fanáticos han intervenido para llenar algunos vacíos, muchos títulos siguen siendo un misterio para todos fuera de Japón.
10
Kowloon's Gate lleva a los jugadores a lo más profundo de la ciudad legendaria
Kowloon's Gate es un extraño rompecabezas que presenta mecánicas extrañas y residentes aún más extraños.
Muchos juegos exclusivos en japonés no han sido traducidos a Occidente debido a su naturaleza obtusa y esotérica, y Puerta de Kowloon es un excelente ejemplo de esto. En el juego, la infame ciudad amurallada de Kowloon ha reaparecido misteriosamente en Hong Kong, emergiendo del reino de Yin. La Conferencia Suprema de Feng Shui de Hong Kong asigna al jugador, un practicante de Super Feng Shui, la tarea de ingresar a la ciudad sobrenatural para restablecer el equilibrio entre el Yin y el Yang.
Puerta de KowloonLa historia puede ser difícil de seguir, incluso para los jugadores japoneses, pero las rarezas y espectáculos del juego lo compensan con creces. Similar a MísticoLos jugadores navegan por la ciudad en una cuadrícula estática, pero los acertijos son livianos y no bloquean el progreso. También hay secciones en primera persona donde los jugadores navegarán por un laberinto y participarán en el sistema de combate único del juego. Los ciudadanos de Kowloon son extraños y mutantes, con actuaciones que a menudo se sumergen en el género de terror corporal, pero es un placer interactuar con ellos a pesar de su apariencia a veces desagradable. el original Puerta de Kowloon no recibió una traducción oficial o de un fan; sin embargo, en 2018 se lanzó una adaptación de realidad virtual con opciones de idioma inglés.
9
Serial Experiments Lain es una adaptación poco convencional de un anime clásico de culto.
En Serial Experiments Lain, los jugadores navegan por Internet y descubren un trauma profundo
Experimentos en serie es un anime imprescindible de los años 90. Esta serie de terror psicológico cyberpunk sigue a la estudiante de secundaria Lain Iwakura mientras se aventura en el reino virtual de «The Wired». El anime utiliza una cinematografía experta y estilos de animación poco convencionales para perturbar y confundir a los espectadores, y está acompañado de una excelente banda sonora que recientemente ha ganado popularidad en TikTok. Lo que muchos no saben es que Experimentos en serie recibió una adaptación de videojuego. Lanzado en 1998 para PlayStation 1, el juego nunca salió de Japón y hoy es un título raro y codiciado.
La versión PS1 de Experimentos en serie No es una adaptación directa. En cambio, simula a Lain explorando “The Wired” a través de su computadora de escritorio. La historia es independiente del anime y se centra en las interacciones de Lain con la terapeuta Touko Yonera mientras descubre diferentes aspectos de su psique. Los jugadores recopilan señales de audio y visuales que les permiten reconstruir información críptica de manera no lineal. Desafía la clasificación y se siente completamente diferente a una novela visual. El juego ofrece una experiencia verdaderamente única, sumergiendo a los jugadores en una interfaz de usuario al estilo de los 90 mientras profundiza en las profundidades de la mente y la condición humana en una historia que termina con una nota de tráfico.
8
Aconcagua es un juego de gran éxito dirigido a un público más amplio
La intriga política y los peligros de alto riesgo hacen de Aconcagua una aventura única de apuntar y hacer clic.
Aconcagua feels like what might happen if Supermassive Games or David Cage attempted to make a cinematic blockbuster game in 2000. Released near the tail-end of the PlayStation 1’s lifecycle, Aconcagua is an action/point-and-click hybrid with a narrative reminiscent of a Hollywood blockbuster. It features full English and Spanish voice acting and a bombastic orchestral soundtrack that amplifies its cinematic flair.
The game takes place in the fictional state of Meruza, which is undergoing political turmoil and a revolution. As a plane soars past the real-life Aconcagua peak, a bomb is detonated, causing it to crash and leaving only five survivors. Among these survivors is Pachemama, leader of Meruza’s independence movement. The characters have to band together as they are hunted across the mountain by regime loyalists. The plot delves into geopolitical musings such as the U.S. and CIA’s role in South America, resource control, and exploitation by corporations. Luckily, Aconcagua received a complete English fan translation in 2022. It’s a high-stakes adventure that needs to be experienced.
7
Baroque Is a JRPG With an Uncompromised Artistic Vision
Baroque Is an Unsettling JRPG That Tasks Players With Killing God in a Post-Apocalyptic World
Baroque is a rather unsettling JRPG released in 1999 for the PlayStation 1 by Atlus. It’s another game that was dubbed “too weird” for a Western release. Much of this stems from its heavy use of Christian iconography and its ultimate objective: slaying God, a common theme in many JRPGs of the era. Baroque is a dungeon crawler set in a post-apocalyptic world where players fight their way to the top of the Neuro Tower, much like Persona 3’s Tartarus.
Outside the tower, players encounter a variety of strange, mutated beings, such as the Meta-Beings, which must be purified. The story is convoluted, incorporating new-age and religious themes, but interacting with characters helps players piece together the history of this alien yet once-human world. A remake of Baroque was released for the PlayStation 2 in 2007, but it lacks the original’s distinctive art style, with many 3D models losing the grungy aesthetic so well captured in the pixel art of the original. For its pure artistic merit, the original Japanese version remains the definitive experience.
6
Shin Megami Tensei If… Is a Lost Atlus Spinoff
Several Early Megami Tensei Titles That Have Yet to be Localized Capture the Core SMT Experience
In recent years, Atlus has made a big splash in Western Countries, largely thanks to the success of the Persona series. The mainline Shin Megami Tensei games have also transitioned from cult classics to mainstream hits. However, for a long time, many Atlus titles remained exclusive to Japan, including the original Shin Megami Tensei and its spinoff, Shin Megami Tensei If…. Originally released on the Super Famicom, Shin Megami Tensei If… received an enhanced port for the PlayStation in 2002, two years after the release of the PlayStation 2.
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The game’s story branches out from the original Shin Megami Tensei narrative. Ideo Hazama, a bullied student from the first game, performs a devil-summoning ritual but ends up possessed. Karukozaka High School is transported into the demon’s realm, forcing the trapped students to fight their way out. Shin Megami Tensei If… features multiple routes, each leading to different and often surprising endings. Players can also embark on a second playthrough to unlock a secret final ending. The combat is the traditional SMT fare, complete with its notorious difficulty. This spin-off stands as an enjoyable entry that offers insight into Atlus’ early days and the foundations of a now universally acclaimed JRPG series.
5
The Japanese Version of Ace Combat 3: Electrosphere is the Definitive Edition
Ace Combat 3: Electrosphere Contains Exponentially More Content and Delivers a More Enjoyable Experience
Yes, Ace Combat 3 was released in the West, but what players got was a watered-down experience that stripped away many of the features that made the Japanese version exceptional. The version released in Japan in 1999 included fully developed characters, voice acting, animated cutscenes, and a fleshed-out story. However, the 2000 Western release gutted much of this, leaving players with a bare-bones experience.
While the story in Ace Combat games can often be ignored, those who engage with it find the franchise’s unique brand of high-intrigue geopolitical storytelling highly compelling. Ace Combat 3: Electrosphere excels at creating meaningful downtime between frantic missions, allowing squad mates to develop as characters. This makes their chatter on comms feel more personal and adds emotional weight to events like the loss of a fellow ace. The Japanese version also includes a branching narrative with five possible endings. A nice touch is that players can access a terminal to read emails, which adds context to the world and deepens relationships with squad mates.
4
Twilight Syndrome Shows Suda51’s Unique Approach to Game Design
Twilight Syndrome Is a Slow-Paced 2D Horror Side-Scroller About Girls Investigating Urban Legends
Twilight Syndrome isn’t Suda 51’s first game, as he only partially directed it, but hints of future “Sudaisms” can be found in both it and its follow-up, Moonlight Syndrome. Twilight Syndrome is an adventure game about a group of high school girls investigating classic Japanese urban legends. While the game is technically a side-scroller, it’s unconventional in its approach. Movement is deliberately slow to heighten tension, with running limited to pre-determined moments. The visuals combine 2D character sprites with 3D-rendered environments, creating a pseudo-3D aesthetic.
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Developer Human Entertainment and Spike went to great lengths to perfect the game’s ambiance, aesthetic, and characterization. To authentically portray 1990s Japanese high school life, actors were filmed against a blue screen performing various actions to inform the 2D character animations. Developers also observed and recorded conversations with high school students to capture their lingo and nuances. A female staff member reviewed this dialogue to ensure it felt realistic and true to life. Twilight Syndrome and Moonlight Syndrome are both exceptional narrative-driven horror games, but neither has ever received an official or fan translation.
3
Square’s Racing Lagoon Is a Racing Game RPG Mashup That Oozes Style
Racing Lagoon Is a PlayStation Classic Brings a Fresh Take on a Stagnant Genre
Square isn’t known for releasing racing games. Aside from the long-running Chocobo Racing series, their catalog includes just two motor racing titles. One is their 2000 Gran Turismo competitor, Driving Emotion Type-S, a middling effort. The other is the effortlessly cool Racing Lagoon. In classic Square fashion, this 1999 racer was a “High-Speed Driving RPG” that told an in-depth story spanning from twisty Japanese backwards to corporate offices where suits were cooking up nefarious plans.
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Square didn’t license any cars for Racing Lagoon, so while it might seem like players are driving a Toyota Trueno AE86 or a Nissan Skyline, they’re actually behind the wheel of a facsimile. Thankfully, the lack of real cars doesn’t take away from the game’s appeal. Though the controls might feel unfamiliar to those accustomed to analog sticks or racing wheels, the story and aesthetic still make it a title worth playing. It’s a game bursting with charm; characters use a «Lagoon-go» accent, which is a poetic dialogue that incorperates English words. The soundtrack is a funky mix of jazz and techno fusion that used the PS1’s sound chip to incorporate live recordings. Thanks to the dedicated efforts of fans, Racing Lagoon has been fully translated into English.
2
Mizzurna Falls Is an Interactive Twin Peaks Episode
Mizzurna Falls Showed That the PlayStation 1 Was Capable of Great Feats
Mizzurna Falls was Deadly Premonition before Deadly Premonition. In the 90s, Japan went through a period of Twin Peaks mania, and while David Lynch is sadly no longer with us, his impact is present in essentially two decades of media. The game takes place in the fictional town of Mizzurna Falls, Colorado. When one high school student is attacked by a bear and left unconscious and another mysteriously goes missing, their classmate Mathew Williams takes it upon himself to investigate these strange events.
The game is a 3D open-world adventure where players explore the small town in a Volkswagen Beetle. The mystery must be solved within seven in-game days, with five real-time minutes equating to one in-game hour. Much like Twin Peaks and Deadly Premonition, the town is filled with quirky characters who are all harboring dark secrets. Every resident follows their own schedule, requiring the player to be punctual or risk missing key interactions that could hinder progress. While this system can be frustrating and may even soft-lock progression, it’s remarkable that developer Human Entertainment managed to implement such mechanics, and the game is a must-play thanks to its pure technical achievements and engaging story. Mizzurna Falls has received a full English translation, though using a guide is highly recommended.
1
LSD: Dream Emulator is a Mind-Bending Experience
The Original Walking Simulator is More of an Art Gallery Than a Game
LSD: Dream Emulator is one of the most notable region-locked games ever made. It stands out as an oddity and a pure spectacle, delving into a unique brand of surreal experimentation. Some might call it the original walking simulator, stripping the player of control and instead guiding them through a polygonal gallery of oddities. Released in 1998, LSD: Dream Emulator has no real objectives. Players are simply transported to unusual environments, exploring until they walk into an object or tunnel to transition to the next dream.
The game was conceived by multimedia artist Osamu Sato, who used the medium to create immersive 3D art focused on player experience rather than gameplay. While it has no clear objectives, fans have discovered an ending in the game’s files, though, true to the spirit of LSD: Dream Emulator, it makes no sense. The game has been translated into English by dedicated fans, but it still offers little context for the bizarre scenes on screen.